In this RTS, you’re tasked with "saving" the planet by constructing the ultimate feline defender: the Death Cat. To complete it, expand your station by building modules, sending out mining ships to harvest asteroids, and smelting raw materials into stronger resources. The more ships you deploy, the faster you can gather what you need.

But it won’t be easy; enemy forces are determined to stop you and will relentlessly attack your Death Cat module before it’s finished. You’ll need to build defenses to protect it while keeping your mining ships busy by constantly assigning them new asteroids to harvest.

Victory comes only when you’ve gathered enough smelted resources to fully complete the Death Cat. Just remember: while you’ve been told it’s the planet’s savior… the Death Cat has other plans.

Controls:

  • P – Pause (WebGL only; use Esc on PC)

  • B – Open Build Menu

Updated 4 days ago
Published 12 days ago
StatusIn development
PlatformsHTML5, Windows
AuthorKeith
GenreStrategy, Action
Made withUnity
Tags3D, Funny, No AI, PSX (PlayStation), Real time strategy, Retro, Sci-fi, Singleplayer

Download

Download
Operation Station Launcher.exe 72 MB

Comments

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(+1)

Hey there!

Just some random feedback from my side

I love the cat on the start screen. I also enjoyed some hints on the loading screen, it's interesting :) 

The camera controls felt a bit off. Like with the touch pad the scroll is wild when zooming in and out. When zooming out too much the camera jumps. I also once broke the camera so WASD was actually rotating it. Was weird :) 

Would be cool to show unit selection. I restarted a couple of times but still could not understand how to control this miner guy.

Btw, restart button did not work for me, I had to just refresh the page..

Would be cool to indicate if you cannot build something. I mean I couldn't build anything really, I had too much tritium and too little other things all the time. And I did not get when and why I lost

I like the feel of the game, the atmosphere, and you dfeinitely did invest effort into it (look at all those SFX settings). I think there is some potential! Keep up the good work :) 

(+2)

Thanks for the feedback!

We’re in the process of fixing a lot of these issues and should have a new build ready by the end of the week.

I've just finished fixing some issues with the camera controls, so that should feel improved. Additionally, one of my teammates has gotten the restart button working. 

We’ll look at making better indicators and improving the unit selection.

Thanks again, and we’ll be pushing out a new update soon!